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Filtering Joystick Data for Shooter Design Really Matters

Identifieur interne : 000990 ( Main/Exploration ); précédent : 000989; suivant : 000991

Filtering Joystick Data for Shooter Design Really Matters

Auteurs : Christoph Lürig [Allemagne] ; Nils Carstengerdes [Allemagne]

Source :

RBID : ISTEX:CB4945364155256C709FDF8F7B0BE1A29BD28090

Abstract

Abstract: Designing satisfactory, quick and precise control schemes for shooters on consoles remains one of the major game play programming challenges today. Besides the application of game situation specific control aids like soft locking even simple and game unspecific filtering approaches can improve the control quality significantly. In this paper we will objectify and quantify this effect that is well known among game developers as heuristic knowledge.

Url:
DOI: 10.1007/978-3-642-24500-8_28


Affiliations:


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